Wednesday, 28 November 2012
Reddit Summary for online worlds
In online worlds you can you now the interesting summary of the Reddit session with Chris Whiteside view of ArenaNet.
Yesterday organized ArenaNet Chris Whiteside on Reddit a round of "Ask me anything!" and there were some really interesting information about the future of buy Guild Wars 2 gold. Our team of online worlds have gone to the trouble and summarizes all the action for you. Out came a huge load of new information about the hit MMORPG.
"So ArenaNet makes as clear once again that all the Ascended objects is a gap between the exotic and legendary items. It would have been better if this category would have been from the start in the game. ArenaNet is clear that no other item Category've planned and the gw2 gold players in this regard must not fear Itemspirale. Only upgrades for infusions and other sets, mainly skins and other attribute combinations are (as previously announced) pipeline. for the Ascended objects there are further pieces of equipment and weapons to . "
The full article can be found here
You are on the lookout for more news, trailers, screenshots and articles about Guild Wars 2? Then look have a look on our topics page and stay up to date.
Sunday, 25 November 2012
GW2: solution for display delay in WvW in sight
In a lengthy post on the official forum of Guild Wars 2, the German Community Manager Ramon Domke was now on the World vs. World and at big events occurring problem of display delay (culling) and others presented here a collection of solutions in prospect!
Right at the beginning of his contribution Domke says that it is working on a solution or a set of solutions for the emerging display delay and for some problems loading characters.
The implementation, however, would take some time to complete because they had to make to many gw2 gold game systems changes. A specific date for the publication of a solution could not be called the CM.
Domke then goes into detail on why it is in Guild Wars 2 on the system the display delay, the advantages and disadvantages, especially of this for the players, and this must be considered when implementing a solution needs. The full, detailed article you can read on page 2 of this article!
In a lengthy post on the official forum of Guild Wars 2, the German Community Manager Ramon Domke now went on in World vs. World and at big events occurring problem of display delay (culling). He went into details about the reasons for the delay and made a collection of solutions in sight.
Posted by Ramon Domke
We are currently working on a solution (or rather on a collection of solutions) for the display delay (culling) and some problems loading characters. Given to a number of gw2 gold game systems changes must be made, the implementation takes time. We are currently not ready to reveal a release date for the solution of the current problems, but you want to say that we are working hard to improve your gaming experience.
And now for the long version:
We currently use on the server side display delays in the graph to limit the number of characters that are reported to the respective client. When we limit the number of characters that we report to each client, we also borders the (server and client) used a bandwidth and avoid situations where the client is the number of characters that need to be processed and rendered overwhelmed is. Although this system has very obvious advantages and works extremely well in PvE, but the large-scale battles that are characteristic of the WvW underline the occasional weaknesses of this approach.
There are some client-side problems that affect how our system works the display delay. Once a character to the respective client has been reported to load and display the resources for this character a certain amount of time is needed. Additional charging time depends on how much the client PC's (personal computers with more memory, faster CPUs, more cores and faster drives load faster). One of our engine programmers recently completed an optimization run for the character of charging, so we should soon see improvements to this aspect of the problem. Nevertheless, the majority of the problem lies with the display time on the server side, how fast your client can load and display a character, namely, does not matter if he does not know that this character is present at all.
As you may already know, we have already implemented a solution in sPvP for display lag on the server side. Since there are fewer buy guild wars 2 gold players in sPvP dramatically, we could implement the problem-solving there immediately, without us worrying about possibly resulting side effects. WvW works but on a much larger scale than sPvP. Therefore, some additional hurdles to be overcome before we can tackle the problem on the server side. We need to make in clients, including clients with the minimum system requirements, rendering process a lot more characters and. We also need to ensure that the bandwidth required by each client remains at a reasonable level and continue our minimum requirements for links to purchase. The WvW team is currently working on two issues - the bandwidth and client performance. The changes we are making are complex and have a massive effect on how the game engine works. Since the necessary changes are so complex and affect the core systems, the correct implementation of these solutions will take longer. Therefore, I can also give you no fixed date for it.
What we ultimately comes down to is a dramatic improvement of the game experience in large-scale battles in WvW and a substantial increase in the number of players that are displayed by each client.
Thursday, 22 November 2012
Guild Wars 2 underwater combat system: enjoy the different combat experience
Dear "Guild Wars 2" players, supporters and all those friends who are concerned about the "Guild Wars 2":
The underwater world for Tyria explorers, is full of magic and unknown region,and is the Holy Land that many explorers fascinating adventure. "Guild Wars 2" underwater world is different from other similar games,it has canceled serveral limited, and fully expand the freedom of adventure. For example, in the underwater world of Guild Wars 2 "has no breathing strips roles including freedom to roam, no need for ventilation and surface.
"Guild Wars 2" underwater battle mode also has another way to create something new. When the role is floating on the water, fast forward fast swimming, just as much as a swimmer. Descend to the underwater movement speed is decreased, and the weapons will automatically switch to the underwater weapons, thanks to "Guild Wars 2" unique weapon skill system, underwater skills with the weapons handover automatically changing.
More exciting battle in the water, water monsters also have their own characteristics, explorers harvest Unlike land battle experience, still needs its own operations as well as his skills to settle down, after all, the underwater world is more crisis-ridden, and not a hint of slack .
Not just weapons To switch into the water, helmets will be switched automatically. Entering after underwater, the role will be automatically replaced by scuba, the role of the corresponding attribute will change .
Buy guild wars 2 gold at gw2gold.net.
Sunday, 18 November 2012
Guild Wars 2 info to the Lost Coast, Act 1: Fixes and Walkthrough
On 16 November 2012 started the weekend event "The Lost Coast". But unfortunately deny one or the other event the NPC service. ArenaNet provides important information for error narrowing and with continuation of the events.
On Friday night in Guild Wars 2 The first phase of the event "The Lost Coast". After the opening, after the first attack on the Karka Lowenstein, standing at the 1st Act Continuing with two scavenger hunts on, where you have to get information on the Karka.
Unfortunately, yesterday refused evening some NPCs (eg, Noll, Canach Fahdal) work. In the official forum keeps you ArenaNet about Troubleshooting to date. Overnight updates have been plays that fixed the errors in the Event NPC in Canach Garrenhoff and Largos Fahdal. In addition, errors in Miyani blingg and were eliminated. The NPC Noll zickt currently but unfortunately around a bit and is under observation.
ArenaNet has decided because of the occurring event problems to the first investigation of the events Act even after the start of the 2nd Acts (November 17, from 21 clock) to make the game, so that everyone has the opportunity to complete the tasks still. Around 1 Complete act, it is sufficient if at her 17th Have been completed by 21 November 2012 the clock Noll event chain. Also note that some event NPCs like Canach Inspector Ellen Kiel for the 2nd and third Akt then appear multiple times in the world.
By the way: A guide with notes on paper chase of Inspector Ellen Miyani keel and can be found at http://wiki.guildwars2.com/wiki/The_Lost_Shores/Phase_1 (English Wiki). The tasks you perform Lowenstein for Caledon forest in the province and to the Metrica Kessex hills.
Tags: gw2 gold ; buy guild wars 2 gold
Wednesday, 14 November 2012
Guild Wars 2: Information about the next big update
NCsoft and ArenaNet provide promised for new Guild Wars 2 content. After the Halloween update goes so later this week, the next mini-expansion at the start.
"The Lost Shores" is the next major content update for Guild Wars 2 Besides a new, accessible to all players, the area also a new dungeon, a new PvP map, and many new pieces of equipment.
In addition, after release of the update on 15 November give a unique event which will forever change the world of Tyria. And since MMOs alone is not really a lot of fun, you can from 15-18. November three friends in Guild Wars invite 2, which can antesten the gw2 gold game for free during this period.
You still looking for a guild? Then look in the forum and in the "GIGA there's still" apply.
Update: New screenshots in the gallery.
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