Friday, 22 February 2013

Guild Wars 2 puts the 'guild' back in play with new group missions


Next week's update to Guild Wars 2 will do its darndest to get players to group up via new guild missions. These missions, which may be done with guildies or friends, are a new sort of PvE experience for the Guild Wars 2 gold game that offer particular problems to solve that take place in the persistent world.

There are a variety of varieties of unlockable guild missions, which includes bounty hunting, exploration, coordinated challenges, races, & puzzles. GW2 gold players can earn new features for their guild & garner individual rewards by participating.

ArenaNet released a video to show off the new guild mission technique, and it's unlocked by clicking on the green button beneath. Ready? Set? Go!

Recommended Reading:

http://goodgolds.blogspot.co.uk/2013/02/any-class-you-disliked-at-launch-yet.html

http://greatgolds.blogspot.co.uk/2013/02/guild-wars-2-dropped-rate-will-be.html

http://www.gw2gold.net/news/97_5620_guild-wars-2-will-modify-the-loot-rules

Wednesday, 20 February 2013

Dungeons, Salvaging, Gear, and so on.


Hey, so I've been playing Guild Wars 2 on & off since I got it in December nonetheless playing it fairly full on this month. I am now level 69 (Warrior).

Here are a number of questions which I'd love for your help on:
Is there any point in doing dungeons which are not really my level range while leveling? I think I can make more than 70% of my total level in experience inside that time. The uncommon item appears nice, nevertheless I take it that it wouldn't be boosted to my level range like other things in the Guild Wars 2 gold game - right?

Is there an unspoken rule when ressing in dungeons? Is it ordinarily greatest to res in the course of a boss, or energy on by means of? Or should we just use gut instinct, depending on the wellness left and the GW2 gold player's ability?

What is worth salvaging? At the moment, I salvage blues and whites (as well as salvage items) as a way to reach my Monthly Quest (I think I have 200 salvages to go).

I don't genuinely get upgrades while leveling, I just acquire a brand new set of gear every ten levels. There's a question in there someplace.

Any point going to PvP before max level? Fundamentally, is the exp any good or must I just hold off?

Laurels. Suggestions on what to spend them on please!
Shall I bother looking into tier culture gear?

What is up with profession leveling? Am I doing something inaccurate and making it difficult on myself? I have 109 Armorsmithing & 49 Weaponsmithing. Would it be worthwhile leveling those to get experience instead? Do I need/ want max professions?

Where's the finest place to find assistance on Warriors? I want to ask about builds, weapons (I have searched and read the thread on this forum), shouts/ banners/ signets & such.

Ah, one more 1 - Fractals of the Mists, what is all this "lvl10 FoTM LF1M stuff? I thought they were max level dungeons that require special gear?

Thanks for reading and further thanks for any responses.

Read More Here:


http://109.74.206.139/phpfoxdev/index.php?do=/blog/44796/guild-wars-2-pvp-will-add-the-user-defined-mode/

http://ph3rc3demo.phpvelox.com/blog/105658/guild-wars-2-weapons-offering-a-big-discount-for-clans/

Sunday, 17 February 2013

Guild Wars 2 sales has break through three million


South Korea NCsoft north American subsidiary company ArenaNet announced lately that its MMORPG Guild Wars 2 total sales has break by means of three million only online for 4 months.

ArenaNet mentioned that the data is from last August to December, and it combined the Guild Wars 2 digital sales and solid sales. The official said that their original plan in 2013 will be reach three million sales, but the game fantastic content & balanced program are all left a profound impression for players.

Now, the game is investigation and development the PVP method, & they are working hard as a way to make Guild Wars 2 gold players feel more intriguing in the game.

Get More Information:

http://greatgolds.blogspot.com/2013/02/guild-wars-2-dungeons-robert-hrouda-on.html

http://gw2goldsim.blogspot.com/2013/02/beta-information-preorder.html

http://lytebox.com/forums/viewtopic.php?f=2&t=3421

Friday, 15 February 2013

Guild Wars 2 Maintenance on Wednesday


Next Wednesday will find maintenance on the servers of "Guild Wars 2" instead. The game and the official website is not on this day to about 13 clock be achievable.

ArenaNet indicates that the maintenance work on 13 February 2013 to be held between 9 und 13 clock clock. During this time, the server of the European and North American worlds are "Guild Wars 2" will not be available.

Even the official website and register.guildwars2.com buy.guildwars2.com are affected at this time of the service. The Black Cave trading company is, moreover, not be available to 15 clock.

Extra resources about gw2 gold,buy Guild Wars 2 gold, pls go to:

http://socialand.info/Entertainment/What-is-the-subsequent-level-past-crickets-Vacuum

http://www.adpostingwebsiteslist.com/why-im-not-going-to-play-dfuw-after-loving-the-original/23505

http://www.classifiedsforfree.com/details/196536167/soo-its-february-now.htm

http://xcite.pk/blog/2635/please-dont-believe-the-negativos-on-this-forum-right-away-test-it-yourself/

http://mmolivehot.spruz.com/pt/New-interview-by-Tasos-presumably-about-DFUW-in-Greek-.2-15-2013/blog.htm

Wednesday, 13 February 2013

ArenaNet: Dynamic Leveling Adjustment


Hello, I'm Isaiah Cartwright, the lead game designer for Guild Wars two. I'd like to speak today about several modifications we made to our dynamic leveling strategy, which makes it possible for players to appreciate the content on any map at any level.

We had one or two difficulties with this system that we made adjustments to. When high-level characters played in lower level zones, they were a bit too potent, so the content was not as difficult as it could be. As a result of this, we also scaled down the rewards a bit too much.

As of the January 28 build, we made many alterations to the dynamic scaling procedure to address these difficulties:

1.) We changed the formula for how attributes are calculated when the dynamic leveling adjustment tactic scales you down. This makes returning to lower level zones more fun and better balanced.
2.) We changed the formula for how rewards are calculated when scaled down to make it more fulfilling for high-level players to visit lower level locations.

The objective is to more accurately reflect the attributes you need to have at that level for a similarly geared character. While this will make a number of sections harder, our goal is to make all locations of Guild Wars 2 thrilling & fun for players of any level. We also need gw2 gold players of all levels to feel like their time is well spent & rewarding in any map they go to.

In 2013, one of our main objectives is to add more content to maps of all levels, as well as more robust reward structures for playing across all areas in the world. This will give us a strong structure of experiences, issues to resolve, & rewards which are balanced for a player of any level in any map and help make the social experience of playing anywhere in our game more thrilling.

Thanks for playing!

Honestly I'm not certain how I feel about this yet. I will must experience it a bit more to honestly grasp how it is going to impact the players. I'm leaning towards the positive side right now, nevertheless I know there is going to be the backlash of "Hey, why am I having a difficult time killing these level 5 enemies when I'm level 80?!" & it could end up dividing the Guild Wars 2 gold player base a bit in that regard.

This really is just me, though I hate scaling. But I guess you can only have it 2 distinctive methods. Either have low level places, that are simple and have not much reward, or have low level areas that scale you down and nonetheless give you proper rewards for the level that you are honestly at. Atleast, I hope the 2nd 1 is in fact is really how they did it. What is the point of scaling us down if we do not get additional reward for it.

Not genuine fond of the modify. As a crafter/explorer I don't honestly find investing all my time killing lower level mobs that fun. Mobs that previously took 5-8 attacks are now taking 8-12 attacks. Running around a mob constantly button pushing gets incredibly old & in point of fact is not fun or challenging. When I need challenge I modify my target type.

I've not noticed a difference in the gameplay, maybe points take several more hits, however to me its not noticable. I have recognized an expand in the rewards however. On the toons I am lvling I go via every zone lvling them up. All the starter zones, then the 15-25 zones & so on. So I am always a bit further lvl than the zone after the very first couple of starter zones. For instance my charr warrior is 45 & is 70% done with the charr 15-25 zone, Disseua Platuea (Yeah I know thats spelled wrong) so he's being scalled down at least 20 lvls now. The zone feels just as easy just like I was doing it on a lvl 80 toon.