Saturday, 2 March 2013
Guild Wars 2: Higher volume produced content
ArenaNet talks about the hurdles in the development of the living history and promises in the same breath, a higher volume produced content.
The key words of the living history no one thinks of a too easy development process behind the scenes of Guild Wars 2 That, in fact, much of the thinking and open-ended questions followed the decision to provide such a feature on their feet, describes a new entry by Angel McCoy, who belongs to the live story team of ArenaNet. One of the biggest challenges of the parallel course of the character's and lively stories represents This led to a number of contradictions, after all, could a character who put in the context of personal experiences already his passing the day recur in the new features. From March to sets in Guild Wars 2 so more on personalities who are the feature reserved.
Angel McCoy, the future promises a higher volume produced content after developers are deducted from other projects going, also addressed the question of how Guild Wars 2 gold players with the living history should come into contact. Known on the basis of these considerations, the heralds in the cities of Tyria have taken a position. ArenaNet waived but on a musical version of the characters, which seems unusual for the MMORPG and reason given is that the next steps should be clearly communicated. In the future also appear villains in the new stories and so called McCoy the previous contents only as a teaser content.
Read More Here:
http://www.braggingit.com/index.php?do=/blog/130636/bug-of-guild-bounty-missions-in-guild-wars-2/
http://dismarks.com/GeneralDisney/Bug_of_Guild_Bounty_Missions_in_Guild_Wars_2
http://www.4sale.com.mt/ads/bug-of-guild-bounty-missions-in-guild-wars-2-2/
http://www.articlepattern.com/article.php?id=95714
http://www.4sale.com.mt/ads/guild-wars-2-pvp-support-1200-people-tripartite-melee/
http://www.seemethere.co.uk/member/blog_post_view.php?postId=53033
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