Thursday, 31 January 2013
Guild Wars 2 update to tweak dungeon spawn points, focus on teamwork
An upcoming update for Guild Wars 2 will bring modifications to dungeon spawning mechanics that are designed to foster teamwork, based on a recent post on the game's internet site by Robert Hrouda, a content designer for ArenaNet's immensely multiplayer online role-playing game.
The update will roll out in 2 phases, however the developer hasn't revealed the release dates. The 1st update will revamp the game's "res-rushing" feature, which currently lets players use a waypoint to respawn immediately & charge back to battle. In an attempt to foster cooperation, that behavior will end after the update.
"Dungeons were designed to be extremely focused on teamwork," Hrouda wrote. "The current res-rushing mechanic discourages the type of behavior we intended when a fellow gw2 gold player goes down. We hope that by eliminating res-rushing, we'll bring dungeons more in-line with our original design goals, which are based around team play & strategy."
ArenaNet has also studied its data and is re-balancing those areas in which most res-rushing took place. The developer will provide "a full list of alterations" in the patch notes.
The second phase of the update will include changes to bosses and enemies, plus the developers will be taking "a outstanding, tough look" at every boss & dungeon.
Hrouda invited Guild Wars 2 gold players with thoughts or feedback to bring them to the Guild Wars 2 forums.
Earlier this month, alongside an announcement that the MMO had sold 3 million copies since launch, AreaNet announced plans for further content in addition to alterations to Guild Wars 2's achievements and reward systems.
Wednesday, 23 January 2013
Guild Wars 2: Play as a guest on other worlds is activated in late January
Things come to those who wait, they say. And with the January update to the MMORPG Guild Wars 2, on the 28th January 2013 appears to finally visit the world function is activated. At the same time there will be no future transfers more free world - from the January update for the transfer fee demanded is a gem.
The developers of ArenaNet want with the January update, on the 28th January 2013 appears to activate the game on a host world. This means that you can interact with friends on a server, even if your home is a different world. Simultaneously with the activation of the host function and the free world transfers are disabled. If your after 28 Change January 2013 want the homeworld, then you have to pay for it with jewels. The amount of the fee depends on how close the objective world is populated. The more heroes are on it, the higher the cost.
To the January update to play as a guest on another world, you can then select the character on the button below and select the world on the "guest" button. Then You just have to select the desired character, and already you can play on the other world. However, there are some restrictions on the procedure: You can only play on your world region, as the character data will not be transferred to another data center.
You can also do not participate in the guest WvW world, your hero is brought back to his home world when you enter the WvW. It can only choose two guest worlds at once - after the expiration of 24 hours after the election of a host of world is occupied Slot released. You should attend a full world, the chance is of course quite large that you land on an overflow map. You can read the complete article to the guest worlds and the world read your transfers on the official website of Guild Wars 2 gold, you can also learn more about MMORPG on the gw2gold.net.
Thursday, 17 January 2013
Announced "play as guest" function for the end of January - Guild Wars 2
The developer Arena.net leads on 28 January 2013 »game as a guest" function in the online role-playing game Guild Wars 2 gold. At the same time the free world transfer is abolished.
From 28 January 2013 there will be in the online role-playing game Guild Wars 2, a new feature called "play as guest". This gave the developers Arena.net now posted on the official website. With this feature, which will be introduced as part of an update, you can play on other worlds than your homeworld with your friends - in the form of a guest.
However, there are some limitations for this feature. So these so-called guests, for example, do not participate in WvW events in the world visited. Here is an overview of the limitations in the text:
As we your character while playing as a guest (as opposed to the world transfer) is not transferred to another data center, you can only play as a guest in the worlds that lie in the same region as your home world.gw2 gold players in North American home worlds can not play in European worlds as a guest, and vice versa.
You can host in your world do not participate in WvW. If you find yourself in your guest-world decides, on WvW participate, you will be returned to your home world. If you want to participate in your guest on WvW world, you have to perform a complete world transfer to the world.
You can only play in two different worlds as a guest. Every time you play in a world as a guest, is this world for the next 24 hours to your potential host worlds. After 24 hours, you can then select a different world as host world. In your current guest worlds you can log in as often as you - there are no restrictions in this regard.
When playing in worlds full or heavily visited worlds as a guest, you risk that you may be moved to an overflow map.
Also gave Arena.net known that with the introductions of the guest transfer function of the free world is deleted. From 28 January 2013 is for each such transfer to a gemstone fee, which depends on the current population of the respective worlds. The closer a world is populated, the more expensive the transfer.
Tuesday, 15 January 2013
Here's What 2013 Holds for Guild Wars 2
Alterations to everything from guilds to achievements to PvP coming.
No 1 will accuse Guild Wars 2 of not being ambitious. It's one of the most unique MMOs we have noticed in a while, though like any excellent developer, ArenaNet is on the whole looking towards the future. Today, Game Director Colin Johanson laid out what's in retail shop in 2013 in an extensive Guild Wars 2 weblog post -- a must read if you're one of Tyria's three million residents.
Perhaps the greatest news is the alterations coming for the way guild questing works. As of right now, being in a guild doesn't work much distinctive than in any other gw2 gold game. In 2013, still, you'll be in a position to head out on guild-distinct quests with rewards & other good stuff.
Speaking of rewards, ArenaNet will also be revamping the way Achievements work. Soon, you will be getting tokens for your exploits, regardless of level, which can then be spent on gear, which includes ascended loot. "Our reward systems need to be thrilling, & include factors you want to earn over time, nevertheless we do not want to force our gw2 gold players on endless gear treadmills for new tiers of gear we add every 6 months," says Johanson. He also says "You will not see one more tier between ascended & legendary in 2013." Bold move.
As for the PvP modes, we'll be getting a number of improved matchmaking for lesser adept players, primarily so we do not get pounded into dust every 2nd. WvW will also see quite a few improvements on the technical side, together with allowing players to have a lot of WvW-specific abilities to use in battle.
Now, a lot of this stuff is pretty brief on specifics, however you could read the full post over on the Guild Wars 2 blog to cull any more facts out of it you'd like. We'll make certain to keep you updated on any other updates that come up in the future.
Sunday, 13 January 2013
Guild Wars 2: ArenaNet dispels several hundred player accounts due exploit exploitation
ArenaNet has banned several accounts whose owners have used a bug in Guild Wars 2, in order to enrich themselves. Through the use of a winter's day items in conjunction with two other items it was gamblers to produce an almost infinite number of Ektoplasmakugeln.
ArenaNet has banned on Christmas Day several hundred accounts in Guild Wars 2. The banned players have made a bug in the game advantage to enrich themselves ingame. Due to an error in the game, gw2 gold players could of Guild Wars 2 is relatively easy to come Ektoplasmakugeln. Required for this is only a special Wintersday item and some small components. The bug was fixed by ArenaNet and can no longer be exploited.
In the past, ArenaNet has captured a large amount of accounts whose players have been enriched by a bug. Shortly after the launch of Guild Wars 2 as the applicant bought the Guild Wars 2 gold game currency Karma hundreds of weapons in order to make money. At that time, the players who have taken advantage of the mistake, just get a warning and were able to request, your account can be activated again. A recent discussion on the subject can be found on the website Reddit. For more information about the game you make your way to our topic page for Guild Wars 2, or at our partner site:
http://www.climaxdate.com/member/blog_post_view.php?postId=70844
http://dev4.twinslobby.com/index.php?do=/blog/20022/darkfall-unholy-wars%EF%BC%9Awhy-the-crickets/
http://www.josfeel.com/index.php?do=/blog/3593/darkfall-unholy-wars%EF%BC%9Ashould-i-play-this-game/
Thursday, 10 January 2013
Guild Wars 2 Celebrates Christmas With Wintersday Events
ArenaNet is bringing Christmas to Guild Wars 2.
ArenaNet has announced its plans to bring a new event into the world of Guild Wars 2 this Christmas with the launch of Wintersday, which runs from December 14 to January 3.
The event, which was detailed on the gw2 gold game's official blog, is mentioned as celebrating the kids of Tyria's love for toys:
"The nights could be lengthy and dark, nevertheless Tyrians of all races keep joy alive through the ancient holiday of Wintersday. While each race celebrates Wintersday in their own one of a kind way, kids all over Tyria share a common love of 1 thing: toys.
"This year the city of Lion's Arch will host the asuran Toymaker Tixx as their one of a kind Wintersday guest of honor. Before Tixx arrives in Lion's Arch in his huge airship toy workshop, he'll visit every major city in Tyria to deliver Wintersday toys & break cheer."
With the launch of the event, the city of Lion's Arch will be decked with festive cheer and Christmas—or rather, Wintersday—décor to celebrate the event. Other locations in the Guild Wars 2 gold game, like Zommoros' Mystic Forge, has been transformed into a giant snow globe holding break activities.
The game will also see the addition of Wintersday PvP activities involving snowballs, as well as a musical activity in the Bell Maestro.
You can read the full timetable of the events at the official site.
Wednesday, 9 January 2013
War stories in Guild Wars 2
I'm really big on the moments in games that turn into memories, whether that is in Guild Wars 2 gold, your pen and paper range of choice, or any other game. I mean, you quite possibly remember a great deal of your time in-game (unless you play a lot while honestly tired or otherwise impaired), yet there's a difference between, say, recalling much of the quests you had to complete in order to fill a renown heart & recounting that seriously epic time that you and that other Guardian (whom you haven't observed since) absolutely took on that Champion Jungle Troll all on your own and stomped his face, man, albeit you were both underleveled -- you just swapped to scepter/focus & kited him around while the other dude was whalin' on him with the good sword and it was just so cool. (We were really proud of ourselves, OK?)
Similarly, there's a distinction between walking up to an NPC-defended tower and laying siege to a player-defended one. Positive, you will likely don't forget each of them, although 1 is going to make the sort of experience that sticks with you.
The ArenaNet designers are very excellent at conveying certain sorts of experiences. I will speak at excellent length, to anyone who'll hang around and pretend to listen, about how extraordinary I discovered the Arah dungeon's story mode to be (right up till the fight with Considerable Z, yet that is another matter). I've seen a fair couple of complaints about its drudgery and endlessness, but I discovered that it did an stunning employment of bringing me into the feeling of war, of an invasion into hostile land, without any rest & no respite. To be sure, I don't commonly want that feeling; in actual fact, most times I do not honestly need that feeling at all. But for producing that experiences, telling that story, and instilling that memory -- it was perfect. I was absolutely caught up in that fight, 100% drawn in by the story that the encounter itself told.
There's without a doubt also the experiences that come from the writing itself. When my Elementalist was helping the Priory aid the Quaggans, I grew quite attached to brave, friendly little Shashoo. In spite of knowing that she couldn't come to harm (and that I could rez her if she did), I was distressed when she ran into danger or began taking damage. When she showed up to help me much later in the story, I was deeply touched. I felt better for having her around.
There is a further sort of experience completely that comes from player-driven circumstances. These are possibly the greatest and most critical moments. Getting caught up in the mood of the Arah dungeon is fantastic, although it's something I've done now; going back in is going to grant me a distinctive experience. Whether it's hitting a personal goal, running into a group that is just riding the serendipitous tide of a really great event chain, or facing off against the enemy hordes, these are the sorts of moments that are not going to go away for as lengthy as players are still around. WvW, as anybody who is read Ravious' stuff over at Kill 10 Rats will know, is amazing for these. There is something about the immediacy of the opponents, the camaraderie of traveling with your fellow serverfolk, plus the ever-present desire to not die needlessly that just makes for lovely stories. I've acknowledged that I can't honestly play WvW without something cool happening, whether it's a bit of a scuffle for a modest provide depot turning into a protracted battle, a surprise ambush throwing a routine provide run into complete disarray, or a really well-oiled team running around & mopping up a entire part of the map.
I've personally hit a sort of sweet spot in Guild Wars 2: I've got high-level characters for doing "endgame" content like dungeon runs & Orr events, I've got characters to work on advancing by means of the leveling curve, and I'm starting to see returns on my investments. I briefly mentioned, last week, that I'd hit 100% map exploration on my Elementalist; this past weekend, my Necromancer hit 80, & I began equipping the first dungeon armor pieces that I've been working toward. I'm doing things with more purpose than I was originally, & so my experience of the gw2 gold game is slightly shifted.
I hit 80 on my Elementalist while crafting, which was fantastic at the time because hitting 80 was A Thing that I felt obligated to do by then. When it was my Necromancer's turn, in spite of this, I wanted something a little more intriguing. I've been running around doing points with her (factors like hearts & opening up waypoints, which is something that I've neglected on other characters since focusing on getting my Elementalist to 100%), and when she finally got to the last quarter of a bar or so left 'til 80, I took her to Lake Feritas in the Plains of Ascalon. Feritas is home to a three-event chain that repeats fairly quickly: You mop up some tar elementals in the lake, move to a nearby Flame Legion cave to take out much of their braziers, & finally go toe-to-toe with the Flame Legion shaman. Because it's a honestly dependable chain, I as a general rule end up seeing it once or twice a week as I finish up my dailies, which implies the Shaman fight has been something of a growth chart for my Necro. She's gone from being terrified to go in without at least six or seven folks to back her up to laughing like a maniac as she runs in, Life Transferring all & sundry, to challenge the Shaman on her own.
What are some of your favorite war stories?
Sunday, 6 January 2013
ArenaNet wrongfully banning 'Guild Wars 2' accounts for buying/selling gold
Since its release last August, Guild Wars 2, as with most immensely multiplayer online games, has observed complications with the buying and selling of gold by means of gold "farmers" or "bots." What's more is that a few legitimate players are experiencing wrongful bans on their accounts, being told that they have already been buying and/or selling gold.
Upon logging into Guild Wars 2, it is prevalent for players to find spam mail from bots, attempting to sell them gold. Participating in this practice, whether it's botting, acquiring or selling gold, or working with third-party programs that give the gw2 gold player an benefit over others is prohibited.
The Guild Wars 2 Rules of Conduct could be seen below:
"You could not order, sell, transfer or auction (or host or facilitate the capability to allow others to buy, sell, transfer or auction) , or offer to transfer, sell or auction, or get or accept any offer to transfer, sell or auction, any game Account or game Content, which includes (without limitation) game characters, character attributes, items, objects, currency, credits or copyrighted material, or any other intellectual property owned or controlled by ArenaNet, Inc., NCsoft, the Service, or our licensors, nor may you encourage or induce any other player to participate in such prohibited transaction(s), except as might be especially authorized by the Service & by ArenaNet or NCsoft, without first acquiring our express written permission."
This is per usual for MMOs.
A few players, but, have located that their accounts have actually been banned basically for sending other players (pals, spouses, guildmates, etc.) guild wars 2 gold through the game's in-game mail process (the only program for trading items between players), forcing a number of users to wait upwards of quite a few days to see their accounts restored. Others that have already been waiting at least 3 days have already been directed to a 62 page forum thread and told to post their consumer assistance ticket number with a description so that their status could be updated.
The trouble with many players claiming to have been wrongfully banned from playing the game is that some of these claims are false. Loads of of them are merely attempts by "RMT (genuine profits trading) workers who are trying whatever implies they can to get back onto their accounts or even lie and try to steal new accounts by claiming them via a support ticket," said ArenaNet Support Liaison Gaile Gray.
"Plenty of cheaters and RMT workers [that] are filing bogus appeals that, sadly, need to be weeded by means of and responded to before the agents can get to your legitimate request for help," Gray said.
Other ways of appealing a violation include going to the Guild Wars 2 assistance page, clicking "How do I contact the Guild Wars 2 Account Admin Team to appeal a violation?" & following the suitable steps.
It is a shame that a game that had such lofty objectives to adjust the MMO genre has been riddled with 1 of the most common and biggest challenges that plague the genre. What is more is that, as it appears, legitimate players have already been banned from their accounts with no word from ArenaNet as to when their account will be restored.
Friday, 4 January 2013
Guild Wars 2: Snowflakes exploit - ArenaNet swings the ban hammer
In the past, ArenaNet has repeatedly stressed that it imposes exploits and their use by gw2 gold players very seriously and appropriate sanctions. Now the developer of Guild Wars 2 has again swung the ban-hammer. This affects players who took advantage of the recycling of snowflake jewelry, which was introduced in the winter.
Players banned
As both players report on Reddit and the official GW2 forum, ArenaNet has again unpacked the ban-hammer and numerous accounts permanently disabled, as they took advantage of an exploit in the recycling of the snowflake ornament.
Was inter alia for the manufacture of jewelry a snowflake jewel needed. Recycled to the gem back then, you would receive this gem with a 80% chance and an additional 1-3 Ektoplasmakugeln. Then only some additional material was needed to produce the gem again and again to grab Ektoplasmakugeln.
Statement by Gaile Gray
ArenaNet also Gaile Gray commented on now. In her statement she said that she had seen the numbers and the damage to the economy could be substantial, whether the exploit has not been closed and would have allowed the relevant players to keep their illegally obtained income.
"Players whose accounts were closed, were the worst offenders. I speak from a lot of illegally obtained income and a significant risk for the economy, "Gray continued. Every time you could take something to make two, and then four, and then to make sixteen, one must know that it was just wrong. And the whole thing to repeat hundreds of times, is nothing else than an exploit and against the terms of use.
She knows that many players would not agree with it. Ultimately, we should not always consider the following: "We are all part of the game industry, and those who take advantage of exploits that hurt the rest of us."
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