Thursday, 31 January 2013
Guild Wars 2 update to tweak dungeon spawn points, focus on teamwork
An upcoming update for Guild Wars 2 will bring modifications to dungeon spawning mechanics that are designed to foster teamwork, based on a recent post on the game's internet site by Robert Hrouda, a content designer for ArenaNet's immensely multiplayer online role-playing game.
The update will roll out in 2 phases, however the developer hasn't revealed the release dates. The 1st update will revamp the game's "res-rushing" feature, which currently lets players use a waypoint to respawn immediately & charge back to battle. In an attempt to foster cooperation, that behavior will end after the update.
"Dungeons were designed to be extremely focused on teamwork," Hrouda wrote. "The current res-rushing mechanic discourages the type of behavior we intended when a fellow gw2 gold player goes down. We hope that by eliminating res-rushing, we'll bring dungeons more in-line with our original design goals, which are based around team play & strategy."
ArenaNet has also studied its data and is re-balancing those areas in which most res-rushing took place. The developer will provide "a full list of alterations" in the patch notes.
The second phase of the update will include changes to bosses and enemies, plus the developers will be taking "a outstanding, tough look" at every boss & dungeon.
Hrouda invited Guild Wars 2 gold players with thoughts or feedback to bring them to the Guild Wars 2 forums.
Earlier this month, alongside an announcement that the MMO had sold 3 million copies since launch, AreaNet announced plans for further content in addition to alterations to Guild Wars 2's achievements and reward systems.
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