Tuesday, 15 January 2013

Here's What 2013 Holds for Guild Wars 2


Alterations to everything from guilds to achievements to PvP coming.

No 1 will accuse Guild Wars 2 of not being ambitious. It's one of the most unique MMOs we have noticed in a while, though like any excellent developer, ArenaNet is on the whole looking towards the future. Today, Game Director Colin Johanson laid out what's in retail shop in 2013 in an extensive Guild Wars 2 weblog post -- a must read if you're one of Tyria's three million residents.

Perhaps the greatest news is the alterations coming for the way guild questing works. As of right now, being in a guild doesn't work much distinctive than in any other gw2 gold game. In 2013, still, you'll be in a position to head out on guild-distinct quests with rewards & other good stuff.

Speaking of rewards, ArenaNet will also be revamping the way Achievements work. Soon, you will be getting tokens for your exploits, regardless of level, which can then be spent on gear, which includes ascended loot. "Our reward systems need to be thrilling, & include factors you want to earn over time, nevertheless we do not want to force our gw2 gold players on endless gear treadmills for new tiers of gear we add every 6 months," says Johanson. He also says "You will not see one more tier between ascended & legendary in 2013." Bold move.

As for the PvP modes, we'll be getting a number of improved matchmaking for lesser adept players, primarily so we do not get pounded into dust every 2nd. WvW will also see quite a few improvements on the technical side, together with allowing players to have a lot of WvW-specific abilities to use in battle.

Now, a lot of this stuff is pretty brief on specifics, however you could read the full post over on the Guild Wars 2 blog to cull any more facts out of it you'd like. We'll make certain to keep you updated on any other updates that come up in the future.

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