Thursday, 17 January 2013

Announced "play as guest" function for the end of January - Guild Wars 2


The developer Arena.net leads on 28 January 2013 »game as a guest" function in the online role-playing game Guild Wars 2 gold. At the same time the free world transfer is abolished.

From 28 January 2013 there will be in the online role-playing game Guild Wars 2, a new feature called "play as guest". This gave the developers Arena.net now posted on the official website. With this feature, which will be introduced as part of an update, you can play on other worlds than your homeworld with your friends - in the form of a guest.

However, there are some limitations for this feature. So these so-called guests, for example, do not participate in WvW events in the world visited. Here is an overview of the limitations in the text:

As we your character while playing as a guest (as opposed to the world transfer) is not transferred to another data center, you can only play as a guest in the worlds that lie in the same region as your home world.gw2 gold players in North American home worlds can not play in European worlds as a guest, and vice versa.

You can host in your world do not participate in WvW. If you find yourself in your guest-world decides, on WvW participate, you will be returned to your home world. If you want to participate in your guest on WvW world, you have to perform a complete world transfer to the world.

You can only play in two different worlds as a guest. Every time you play in a world as a guest, is this world for the next 24 hours to your potential host worlds. After 24 hours, you can then select a different world as host world. In your current guest worlds you can log in as often as you - there are no restrictions in this regard.

When playing in worlds full or heavily visited worlds as a guest, you risk that you may be moved to an overflow map.

Also gave Arena.net known that with the introductions of the guest transfer function of the free world is deleted. From 28 January 2013 is for each such transfer to a gemstone fee, which depends on the current population of the respective worlds. The closer a world is populated, the more expensive the transfer.

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